PROPS PILOT MANIFESTO
Introduction
Online Air Racing can be one of the most exciting interactive experiences
you can have. Racing wingtip to wingtip at over 400 knots and 50 feet
off the ground takes coordination, a steady hand and smooth moves.
The goal of PROPS is to create an atmosphere of casual competition where
pilots can come together and race high performance aircraft. While the
focus of PROPS is to have fun and build a community, it is also about
re-creating the sport of air racing as realistically as possible within
the flight simulator world. This means treating all practices and air
races as if they were the real thing and using proper procedures. This
document will provide you with the practices and procedures used during
online air races.
Joining a Race Server
Due to the competitive nature of PROPS events, there is some special
etiquette to joining the race server. The steps below will ensure that
you join the race session properly.
- Before you join the races, check the Calendar
page of the WCATC website to get the information for the race session.
All of the information
including the time and airport for the races is located there. Please
don’t ask for the race location when joining a session. The information
has been posted for you. Use it.
- Join the PROPS Air Racing communications channel
first. Once you’re
connected, wait for a break in the communications and state your callsign
and ask for a radio check and password to join the session.
- The Air Boss will let you know if your communications are OK and
will give you the session password and advise you of the current race
situation. If a race is in progress you will be asked to wait until
the end of the race for the password and permission to enter the race
server.
- Before joining the race session, it’s important
to get the OK from the Air Boss to enter the server. This check is
to be sure that a race
is not in progress. Joining the server while a race is in progress
will cause a lag in the multiplayer connection which will affect the
outcome of the race. Racers who join during a race will be warned initially
and then may be banned if they persist.
- Once you have the password and clearance from the Air Boss, you can
join the race server in-between races.
- Start up FS2004 and create a flight at the
proper airport using the race aircraft that you’ve chosen. Position
your aircraft in a parking area before joining the multiplayer session.
Do NOT join a multiplayer
session on a runway. One recommendation is to position your aircraft
in a good starting position before joining the server and then saving
the flight so that you can simply load the saved flight rather than
having to set up the flight each time.
- From the Multiplayer menu in FS2004, enter the IP address to join
the multiplayer session.
- Enter the password when prompted.
- Once you are in the session, all movement on the ground and in the
air should be cleared through the Air Boss.
Communications
Race communications follow normal ATC procedures for the most part. Racers
identify themselves by either their aircraft name or their race callsign.
All movement on the ground and in the air must be cleared through the
race ATC, called the Air Boss.
Since the race frequency is shared by racing pilots and spectators,
the race frequency must be kept clear during all races to allow for proper
communications amongst racers and the Air Boss.
Racing requires a high amount
of concentration and focus. Chatter on the Teamspeak channel can be distracting
to the racers, so be courteous to your fellow racers and never address
a racer directly during a race or make comments which could be distracting
to racers.
In addition, the use of profanity or lewd language on the Teamspeak channel
is STRICTLY PROHIBITED. The Teamspeak channels are an open forum and
therefore must maintain a ‘G-Rated’ atmosphere.
Violation of any of these Communication rules will result in the following:
FIRST OFFENSE: Verbal Warning
SECOND OFFENSE: Removal from current session
THIRD OFFENSE: Indefinite ban from PROPS.
PROPS is strongly committed to maintaining an acceptable racing environment
for ALL members.
Pre-Race Briefing
Before the start of an air race event, all pilots will be briefed by
the race staff. This briefing will give pilots information about heat
assignments, number of laps per race, pace lap speed and altitude and
other critical information about the race event.
Race events will be run with time, date and weather set from the FSHOST
server. This will ensure that everyone is running under the same race
conditions. The weather is updated regularly by the server to keep all
racers in sync.
Racing
A typical air race is divided up into 3 parts; the Start, the Race and
the Finish.
Air Start
Several of the PROPS race classes use an air start procedure.
The normal air start has three phases:
1. Takeoff
At the beginning of each race, all racers in a particular heat line
up on the active runway as directed by the Air Boss.
Before takeoff, all racers should ensure that they have the proper fuel
loads for the race. The Air Boss will announce the number of laps in
the race so that fuel can be set accordingly.
Once all racers are READY, the Air Boss will clear the Pace Plane to
take the racers out.
The Pace Plane will start rolling first and all pilots will follow and
form on the Pace Plane. In the interest of time, each aircraft is not
cleared separately. All aircraft may take off together. While this is
not standard airport operations in the real world, certain changes have
been made to keep the pace of race events moving.
2. Pace
Lap
The Pace Lap is the time for all racers to get into position behind
the Pace Plane and prepare for the start. Establishing a proper and stable
formation early in the pace lap is critical to a successful air start.
It is also the time when you will be asked to
validate with the race program. The Air Boss will start the race program
and then ask all racers
to validate using their assigned hot-key. By hitting your validation
key, you are signifying you are ready to race. The Air Boss will ask
any racers who have not validated if they need some extra time or are
having a technical issue. It’s important to validate as quickly as possible
so that the Air Boss can make this evaluation and begin the form up process.
To form up on the Pace Plane, use the CTRL-SHFT-T key combination to
cycle through the names which will appear in the upper right of the display
until you see PROPS Pace Plane. Once you have Targeted the Pace Plane, you can use CTRL-SHFT-F to Form up
behind the Pace Plane. This will place you behind the Pace Plane. Use
the throttle to match speeds with the Pace Plane. Pace laps are flown
at 300 mph or 260 kts.
If you drift away from the Pace Plane, use CTRL-SHFT-F to Form up again.
3. Start
[ The Chute ]
The
start will happen as the Pace Plane makes the final turn towards the
airfield and heads towards the Home Pylon.
This is called entering ‘The
Chute’ and is the indication for all aircraft to form on the Pace Plane.
In order for the start to work, all aircraft must be in proper formation
behind the pace plane and at the same altitude. Once everything’s set,
the Race Official will call a final form up and then ‘GO’. At this point
all racers can throttle up and dive for the course. If the start looks
clean, the Race Official will announce ‘Gentlemen, you have a race’.
If there are issues with the formation, the Race Official may order
another Pace Lap.
Tips for the air start:
- Establish
the proper pace lap speed as early as possible. This will keep you
in position behind the Pace Plane.
- Establish
a good formation position early in the pace lap so that Race Officials
can predict a good start.
- Stay
behind the Pace Plane. Especially as you approach the start.
- Sling-shotting
the start or climbing above the Pace Plane is NOT allowed. A stable
formation must exist for a fair start.
Standing Start
Some race classes are run from a standing start using a starting grid
arranged at the Home Pylon. Racers are lined up according to a random
drawing for all Heat races and by finishing order and/or time for Bronze,
Silver and Gold races.
Racers will be required to validate using their hot-key combination.
Once all racers have been validated, the Air Boss will begin the countdown
to the start.
The countdown will appear in the FS9 chat window.
It is important that your chat window be set to SINGLE LINE rather
than CONTINUOUS. This will
ensure that countdown messages appear on your screen all at once rather
than scrolling across the top of the window. Racers MUST remain stationary
until the ‘GO’ message is seen in the chat window. At that point all
racers can throttle up and start their takeoff roll. Racing begins immediately.
There is NO pace lap.
The Race
For classes running an AIR START, the race begins once the first aircraft
passes the Home Pylon and the Race Official announces the race is ON.
Races run from a STANDING START begin immediately when the ‘GO’ command
is issued.
Here’s some things to keep in mind regarding
the races:
- A
normal Unlimited race consists of 5 laps counter-clockwise around the
larger Unlimited course marked by the pylons with the RED AND
WHITE CHECKERBOARD barrel at the top. The outside of the course is
marked by pylons with a YELLOW AND WHITE CHECKERBOARD barrel at the
top. You must remain between the RED and YELLOW pylons [red pylon to
your left, yellow pylon to your right]
o Due to the length of the Unlimited course at
KNFL [Fallon], heat races may only be 4 laps long and the Gold race is
5 laps. The Race Director will inform all racers at the beginning of each Heat race how many laps will be run.
o At other Unlimited courses, heat races are 5 laps and the Gold race is
6 laps
- A
normal Sport Class race consistes of 5 laps counter-clockwise around
the medium-sized course marked by the pylons with the ORANGE AND
WHITE CHECKERBOARD barrel at the top. The outside of the course is
marked by pylons with a YELLOW AND WHITE CHECKERBOARD barrel at the
top. You must remain between the ORANGE and YELLOW pylons [orange pylon
to your left, yellow pylon to your right]
o Sport Class Gold races are 6 laps at all courses.
- A
normal T-6 race consists of 5 laps counter-clockwise around the
T-6 course marked by the pylons with the PINK AND
WHITE CHECKERBOARD BARREL at the top. Gold races are 6 laps
o Occasionally, T-6 races may be run on the Biplane course. The Race Director will inform all racers at the start of a race event which course will be used.
- A
normal Biplane race consists of 8 laps counter-clockwise around the
shorter Biplane course marked by the pylons with the TEAL AND
WHITE CHECKERBOARD DOUBLE-BARREL at the top.
o Biplane Gold races are 10 laps at all courses.
- The
number of laps will be announced before takeoff so that all racers
can set proper fuel loads.
- The
Race Official will count off the number of laps and the laps remaining
as the lead aircraft passes the Home Pylon.
The Finish
The race is complete once the first aircraft crosses the Home Pylon
after completing the required number of laps.
- Finishing
order will be determined by the Race Official as indicated by the FSRACE
software.
- After
passing the finish line, pull up to a holding altitude and continue
around the course. Await landing instructions from ATC.
- The
final results of the race are based not only on the order in which
racers cross the finish line but also on who makes a successful landing.
Failure to return the race aircraft safely to the ground will result
in a DNF for that race.
- DO
NOT PAUSE, SLEW OR LEAVE THE RACE SESSION UNTIL THE
FINAL RESULTS HAVE BEEN POSTED. Pausing or slewing before the race program has been
stopped will result in the race software disqualifying you for
that race. Leaving a session before the race program has been stopped
will cause your results to be removed from the final standings.
Consider yourself warned!
Penalties
If a racer cuts a pylon [passing inside it rather than outside] they
will be assessed a time penalty which can affect the ultimate finishing
order. Cut pylon penalties can be seen in the RACE RESULTS window once
they are posted.
Jumping the start will also incur a time penalty of 20 seconds. If multiple
racers jump the start, the start will be waved off and a re-start will
be required.
Wrap Up
While the procedures in this document may seem complicated, they get
much easier with a little practice. The procedures help to make race
events run smoothly and give everyone a fair chance.
It is very important that you attend a practice session in order to
familiarize yourself with these procedures. Practice sessions are held
on a regular basis in between racing seasons. Always check the WCATC
calendar for PROPS events, locations and times.
If you have questions, comments or issues, be
sure to contact the PROPS team and they’ll be happy to help you out.
Contact information for the PROPS Officials can be found on the PROPS
website.
See you at the races.
The PROPS Team